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RCYBA is made up of teams by grade level for boys and girls in 4th and 5th grade. Players are eligible to participate if they are currently attending school in the 4th and 5th grade.
Playing Time
All players will play as equal time as possible. There will be four 10 minute quarters; each player will play at least two of the four quarters. The last 2 minutes of each half will be stopped clock, and the clock will also stop for free-throw shooting.
For 4th and 5th grade girls only: the first and third quarters will be for B players and 2nd and 4th quarters will be for A players. There will be kids that qualify for both because of numbers, don't allow your best players to play in the 1st and 3rd period. (This also depends on your numbers for the game).
Uniforms
a. Jerseys must be tucked in at all times.
a. Under garment support girdles or tights may be worn under the shorts, they must be black in color.
a. All players who elect to wear a T-shirt must wear the same color Tshirt.
b. Approved T-shirt colors are: Black, White or Gray.
Specific Grade Level Rules
Game Format
Zone Defense Defined
A player will be deemed to playing a Zone if he or she does not come half way out from the basket in defending the person he or she is guarding. If the person being guarded is further away from the basket than the 3-point arc, the defender need only come half way between the basket and the arc, not half way from the basket to the person being guarded. The defender on the weak side must also come out towards the player he or she is guarding (at least half way between the basket and the arc). When a player on the offensive team drives to the basket, defenders can double-team the ball (or even triple team the ball) Defenders on the weak side have choice when the ball moves towards the basket. They can either go guard their player or go double-team the ball. They cannot stay part way in the lane. This would be considered a zone. A good switching, double teaming defense is not illegal. A team that sets up to play certain spots on the floor, rather than guard a specific opponent will be considered to be violating this rule. A team will be given 1 warning about violating this rule, after which a technical foul will be assessed against the bench on each subsequent occurrence.
Pressing Defined
When pressing is not allowed and once a defensive player has clear control of the ball, the opposing team must fall back to the other end of the court. They must not challenge the dribbler or attempt to intercept a direct pass unless the player is advancing the ball in an obvious attempt to break away on a fast break. (i.e. passing the ball from under the basket to half court) Defenders can pickup loose balls or muffed passes. When pressing and trapping are not allowed, the defense can pick up their player at half court, but they cannot trap or double team. (They can only trap or double team when a player is within the 3-point arc and they are driving to the basket) At any time and at any level where pressing is allowed, no team ahead by 10 points or more will be allowed to press. A team will be given 1 warning about violating this rule, after which a technical foul will be assessed against the bench on each subsequent occurrence.
General Rules
MSHSL Rules will govern all situations except what has been stated above and for the following: